![]() In this tutorial series, I will share the complete tutorial guide to getting started with Redshift for Maya. You can see full specs here.Īfter having to learn and teach Redshift, I really like it. Requirements for Redshift favor Nvidia based graphics cards, so it won't work with AMD. Most renders are CPU based but not this one. ![]() But once I started using it I was impressed. Maaaybe I will recreate a scene I rendered with cycles to make a comparison, but that's rather on the bottom of my to-do list.I have NEVER heard of Redshift before. ![]() Leaving noise ratios aside, cycles lacks caustics (so-called caustics in 3.3.0 are only shadow caustics, and are not even close to those in RS, idk why they abandoned real caustics from 3.1 beta(?) maybe they were unstable.), thus physically realistic glass. So about that getting same results with different render engines: I'm more interested in plain creating, than figuring out for hours how to achieve a certain look in software that naturally produces different look. I'd like to see live results as I work on my scene, not long after rendering and postprocessing the file in Ps, blender compositor is painfully slow so that's not an option. RS seems indeed what I've been looking for: it has noticeably better render time/noise ratio and texture detail conservation than cyclesįor me personally, cycles light interpretation isn't eye-pleasing, you can make it pop in post for some scenes, but I don't consider this a good workflow.UI gets a bit laggy when viewport rendering (comparing to cycles the viewport can get laggy, but interface is responsive).worse viewport feedback (when making lighting/shader changes) than cycles.It potentially simplifies color management issues and would free users from blender viewport rendering with ability to live preview in final resolution. I will bring that issue on the RS forum, but for now the only thing I can do is to make comparison renders in C4D trial or houdini indie, but i'd rather got a simple step by step guide what are the base color settings.įeature I'm really looking forward to is Redshift Render View which is not currently available in RS Blender plugin. ![]() Purchased RS licence few days ago and slowly getting my head around it, need to dive a little deeper before I'll post any video, for now:īlender RS plugin documetation is very basic (but at last we've got anything) and doesn't cover color management settings for blender, there is an outdated info on the RS forum which makes everything confusing as you can't be sure what is a color reference point for you. U/SquirtOcean u/SpaceYraveler6 u/No-Researcher9290 The GPL license requirements of Blender ensure that Redshift cannot ever be as good on Blender as it if for the non-open source DCCs. If you are solely using Blender, do not touch Redshift, save your money. You are basically on your own if the forum can't help you. Also if you're a hobbyist and still need help to learn many things, GOOD LUCK, there is borderline no worthwhile Redshift Blender tutorials or learning resources out there, there isn't even official documentation. It's clearly an afterthought in development (Honestly, ever since the Maxon buyout everything except Cinema4D has been an afterthought, Houdini gets a little love but the rest are definitely not)Įvery feature is updated months and months after the other software get it, don't get the Redshift RenderView, node setup is really damn bad and for me identical frame render times can fluctuate wildly for seemingly no reason. I moved my modeling work to Blender about 2 years ago and from the first beta version to the latest, Blender's Redshift addon feels like a joke, like pre-alpha levels. I've used Redshift for quite a long time.
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